I've been programming small games and apps since learning Logo and Basic on the Atari 800. From there it was on to other wuss languages such as Quickbasic and Visual Basic. After a hiatus that spanned the latter-half of my adolescence, college career, and early working experience as a freelance video editor and as a customer advocate at Google, I returned to development to take advantage of the great tools, opportunities, and platforms that now exist for game developers. I'm also a web developer and interactive artist, having worked with numerous clients both large and small over the past 10 years.
My work has been featured at festivals such as Maker Faire NYC, MAGFest, Indiecade, lwlvl, South by Southwest, and at venues such as the Smithsonian American Art Museum, Silent Barn, Flowers for all Occasions, Death by Audio, and on online publications such as Polygon, the Village Voice, Indiestatik, and Gamasutra.
If you'd like to collaborate on a new project or join an existing one, whether you be a programmer, graphic designer, audio engineer, or just a general enthusiast, email me or leave a comment on the ROBYSOFT blog.
P.S. The picture is of my head, upside down, and not of my lips and mustache as you may have postulated.